由于代码量较大,我将为您提供一个简化版的绕线机系统架构代码。您可以根据需要进行扩展和修改。
```cpp
#include <iostream>
#include <vector>
#include <cmath>
#include <algorithm>
// 定义点结构体
struct Point {
double x;
double y;
};
// 计算两点之间的距离
double distance(const Point& a, const Point& b) {
return std::sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
}
// 计算三点之间的夹角
double angle(const Point& a, const Point& b, const Point& c) {
double ab = distance(a, b);
double bc = distance(b, c);
double ca = distance(c, a);
double cos_angle = (ab * ab + bc * bc - ca * ca) / (2 * ab * bc);
return std::acos(cos_angle) * 180 / M_PI;
}
// 绕线机类
class WindingMachine {
public:
WindingMachine() {}
// 添加路径点
void addPoint(const Point& point) {
points.push_back(point);
}
// 计算路径长度
double calculateLength() {
double length = 0;
for (size_t i = 0; i < points.size(); ++i) {
length += distance(points[i], points[(i + 1) % points.size()]);
}
return length;
}
// 计算路径角度
double calculateAngle() {
if (points.size() < 3) {
return 0;
}
double total_angle = 0;
for (size_t i = 0; i < points.size(); ++i) {
total_angle += angle(points[i], points[(i + 1) % points.size()], points[(i + 2) % points.size()]);
}
return total_angle;
}
private:
std::vector<Point> points;
};
int main() {
WindingMachine wm;
wm.addPoint({0, 0});
wm.addPoint({1, 0});
wm.addPoint({1, 1});